Postjam Build v1.2.5
My Only Friend Is Sword » Devlog
Changelog:
v1.1.*
- Decreased retract timeout
- Old retract system, but sword clips through objects when flying back
- Checkpoints in story mode
- Score on death screen in arcade
- Player and mobs pause on dialog display
- Particles on mob death
- Screenshake on damage
- Mob knockback on hit
- Charge now affects how much player moves after knockback
- Blinking sword icon on retract timeout
- Reworked void death + Now player starts to fade when above the void and reverts back to normal when returns to the ground
- Minor story map changes (now it's possible to get to the end of it)
v1.2.*
- Spell list (spells can be acquired through spellbooks)
- Fireball spell. Cost: 1 mana. Deals 2 pts damage.
- Possession spell. Cost: 5 mana, select a mob and press RMB.
For now you can only possess a slime (while in its body you can move around and... die) - Checkpoints save player state and dead mobs (they will remain dead on checkpoint load)
- Dialog skip
Files
MyOnlyFriendIsSword-v1_2_5.zip 11 MB
Aug 14, 2019
Get My Only Friend Is Sword
My Only Friend Is Sword
One-button game where only way you can move and attack enemies is by throwing your sword.
Status | In development |
Authors | SleepingSlaves, Hitonoriol |
Genre | Adventure, Role Playing |
Tags | Arcade, Physics |
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